Crypt

December 31, 2008 at 3:12 pm

I'm glad that I haven't gone to the effort of promoting the teaser for Crypt far and wide, 'cause the December release date is unfortunately not happening. Thankfully, I've only released a fairly nondescript teaser image, so I don't imagine that anyone has been waiting with extremely eager anticipation and is now totally crushed.

One thing that's clear to me now is that the games I try to make are really not the kinds of games that should have only one developer. Subsequent games are going to be far simpler.

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iPhone 2.2

November 21, 2008 at 12:31 am

Wow, does this version feel smooth. Very impressive.

Sunset and Calculator still seem to work ^_^.

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Election Day

November 4, 2008 at 11:00 am

I make a point to avoid talking about certain topics on this blog, including politics. This self-imposed rule comes despite a great interest in the topic. I avoid it for the simple reason that I just don't want to open up that can of worms here. Today, however, I wanted to make an exception to say a few words.

It was two years ago (give or take about a month) that I decided who I wanted to be the next President. For two years I've followed the news, watched the debates, and read the polls. For two years I've waited for this day, and today I stepped outside my apartment, walked the short distance to my polling location, and exercised my right to make an official, counted (hopefully!) declaration for who I thought should be the next President of the United States.

As silly or cliché as it may sound, all I can really think to say is this: I love my country.

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Crypt

October 31, 2008 at 6:20 pm

It's time to get this party started.

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My site design

October 16, 2008 at 10:14 pm

I was poking around my archive of posts (it's nice to occasionally look back and review what you thought about various topics in the past), and one thing caught my eye: the current design of my site has been live for about fifteen months. For me, that's actually quite a long time. The previous design lasted for five months, and the design before that lasted for eight months. So it's been around for awhile, yet I have no intention to redesign it again anytime soon. After more than a year, I'm still quite content with how the site looks. I've made a few small tweaks over time, and I'm sure I'll continue to do so, but the basic look isn't going anywhere.

I think it's the simplicity of the design. It has a bit of a unifying style to it (specifically: the colors gray and red and the font Helvetica), but then it pretty much just gets out of the way of the content. I like it.

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iPhone NDA ended

October 1, 2008 at 11:23 am

I didn't see this coming. Apple has dropped the iPhone NDA, thereby making the world just a little bit better than it was yesterday. The oncoming unhindered exchange of code and information that is now possible without violating an NDA will be a huge benefit to the entire iPhone development community.

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New albums in my photo gallery

September 12, 2008 at 7:36 am

What happens when I get bored at work? I draw on the whiteboard. There are two albums posted, Whiteboard and The Last Supper, the latter of which is devoted to several photos of a rendition I did of The Last Supper.

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Tip Calculator going offline

August 21, 2008 at 9:43 pm

My tip calculator web app will be going offline on September 1. It was a silly little app to begin with, and in the event that you really do need a tip calculator on your iPhone, there's now native calculators on the App Store.

Plus, I'm very slowly working on something to improve my ability to support my apps, and I kind of need to lock down on which apps I really want to be supporting.

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The thing I really love about Javascript ...

August 3, 2008 at 11:34 am

... is how easily it can be used to prototype algorithms. Check out this random dungeon generator I wrote in only about an hour. Works in Safari and Firefox.

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Mega Man 9

July 20, 2008 at 2:26 pm

Check out the box art of Mega Man 9. I can't believe how full of win Capcom is right now. They're making a totally old-school Mega Man game, and even going so far as to deliberately create really, really bad NES-era box art. Capcom is making quite a gamble with this game, and I love it.

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